Download GODDESS OF VICTORY: NIKKE APK 146.6.9 Free for Android
Level Infinite APK
| Tên | GODDESS OF VICTORY: NIKKE |
|---|---|
| Nhà phát hành | Level Infinite |
| Phiên bản | 146.6.9 |
| Kích thước | 448MB |
| Yêu cầu | Android 7.0 |
| Google Play | Google Play ↗ |
| Danh mục | Role-Playing |
| Lượt tải | 4 |
| Giá | MIỄN PHÍ |
| Đánh giá |
★
★
★
★
★
0/5
(0)
|
| Tác giả | |
| Cập nhật |
Every win in GODDESS OF VICTORY: NIKKE runs through one rule: fire Burst I, then Burst II, then Burst III in that exact order, or Full Burst never triggers.
GODDESS OF VICTORY: NIKKE is a third-person RPG shooter from SHIFT UP, published worldwide by Level Infinite (Proxima Beta), now on version 146.6.9 for Android. You play a Commander rebuilding a squad of android soldiers called Nikkes after the alien Raptures drive humanity into an underground city known as the Ark. Combat blends cover-based shooting with a gacha roster of 100-plus characters, each tagged by weapon type, element Code, class, and Burst stage. The pull here is the Burst rotation that powers Full Burst damage windows, a roster split across five manufacturers, and a stack of PvE modes that runs from Interception boss fights to Solo Raid. The same account also works on iOS and PC.
- The Burst sequence: why every squad needs all three skill stages
- Five weapon types and the blue-crosshair range rule most guides skip
- Codes, classes and manufacturers: how the 100+ roster actually splits
- Six PvE modes past the campaign, from Interception to Solo Raid
- Version 146.6.9: B-SIDE IDOL brings SSR Mint and rhythm content
- GODDESS OF VICTORY: NIKKE MOD APK features
- Frequently asked questions
The Burst sequence: why every squad needs all three skill stages
The single decision that makes or breaks a NIKKE team is Burst coverage, not raw firepower. Every Nikke owns one Burst Skill locked to Stage I, II, or III, and Full Burst only fires when you trigger them in order: B1, then B2, then B3. Stack five Burst III attackers and you get zero Full Bursts, which is the most common reason a strong-looking team stalls on a boss.
Full Burst lasts 10 seconds, and during that window all five Nikkes pour fire into your reticle at peak output. That is where most of your damage lives. To keep the window open as often as possible, the standard build runs two Burst III units that alternate, since Burst cooldowns sit at 20 or 40 seconds. A 1-2-2 layout (one B1 starter, two B2 bridges, two B3 attackers) keeps Full Burst close to permanent uptime once cooldown reduction stacks.
Burst gauge fills as you land hits, so weapon choice quietly decides how fast the chain starts. Rocket launchers and shotguns with clip reloads, like Anis and Centi, build the gauge fastest. Sniper rifles are reliable. Submachine guns and machine guns are the slowest at it, which is why a squad usually carries at least one RL or SR.
A few units bend the rule outright. Red Hood can trigger Burst in all three stages, and Rapi: Red Hood covers Stage I and Stage III depending on whether another B1 unit is present. Those exceptions let you free a team slot for an extra attacker without breaking the rotation, which is exactly why they hold their value across years of new releases.
Five weapon types and the blue-crosshair range rule most guides skip
Range, not just damage number, decides which weapon clears a stage in NIKKE, and the game signals it with crosshair color. When your reticle turns blue, the target sits inside that weapon’s effective range and takes bonus damage. Fire outside it and most weapons eat a damage and hit-rate penalty, which quietly wrecks runs where players blame their Nikkes instead of their positioning.
The six weapon types each fill a clear job:
- Assault Rifle (AR): balanced fire rate with an effective band around 25 to 45 distance, the safe all-rounder for mixed waves.
- Submachine Gun (SMG): close-to-mid rapid fire, strong on swarms but weak at building Burst gauge.
- Shotgun (SG): short-range burst damage, and clip-reload shotguns charge the Burst meter quickly.
- Sniper Rifle (SR): long-range single-target hits with a charge mechanic, the pick for boss weak points.
- Rocket Launcher (RL): AoE damage that ignores the range bonus entirely, so it deals the same hit at any distance.
- Machine Gun (MG): sustained high fire rate, the tool that breaks fire-rate-gated Rapture shields nothing else can.
That last point is the one missing from most overviews. Certain Raptures raise shields that only drop under a high enough rate of fire, which forces a machine gun into the squad even when its damage looks low on paper. Bring only snipers and rockets into that fight and the shield never breaks.
Rocket launchers earn a special mention because they skip range scaling completely. That makes them dependable in modes where enemies spawn at awkward distances, and it pairs with their fast Burst generation to make units like Anis a backbone pick rather than a niche one.
Codes, classes and manufacturers: how the 100+ roster actually splits
The roster is sorted by four tags at once, and the one that wins fights is the element Code, not the class label printed on the card. Five Codes exist: Fire, Water, Wind, Electric, and Iron. They run a loop where Fire beats Wind, Wind beats Electric, Electric beats Water, and Water beats Fire, while Iron stays neutral. Hitting an enemy weak to your Code adds 10% damage, and a disadvantage means you take 10% more incoming, which stacks fast on hard floors.
Classes split into three roles. Attackers carry damage, Defenders soak hits and taunt, and Supporters buff, heal, or generate energy. The catch worth knowing is that class is the least binding tag of the four. Cinderella is filed as a Defender yet ranks among the strongest DPS in the game, so reading the kit beats trusting the role icon.
Manufacturers matter for one mode in particular. The five groups are Elysion, Missilis, Tetra, Pilgrim, and the special Pilgrim/Overspec line, and the Tribe Tower locks each floor to a single manufacturer. That single rule means you cannot rely on one stacked team. You need at least five built Nikkes per manufacturer, which is why a Missilis core like Liter, Tia, and Naga gets named so often, and why a budget Privaty (who enables infinite ammo) earns a slot next to long-reload attackers such as Scarlet, Alice, and Modernia.
Rarity runs R, SR, and SSR, with featured SSR units pulled through Special Recruit at a 4% overall SSR rate and a 2% chance for the rate-up unit. A pity-style Mileage system lets you exchange 200 Gold Mileage Tickets for the banner Nikke, so even unlucky pulls land the target eventually.
Six PvE modes past the campaign, from Interception to Solo Raid
NIKKE keeps you logging in through a stack of timed PvE modes, and each one feeds a different upgrade currency rather than just handing out gems. The campaign is only the entry point. The real long-term grind sits in the side modes that gate your power ceiling.
- Interception: daily fights against a Tyrant-class Rapture, where you chip a shared boss health bar across attempts and clear reward tiers by total damage dealt.
- Tribe Tower: manufacturer-locked towers that unlock at Chapter 3-3, allow three challenges per day, rotate which tower is open, and drop manufacturer Molds for random units from that company.
- Lost Sector: dungeon-style stages that hand out Harmony Cubes, the gear that bolts extra stats and Burst-generation onto a Nikke.
- Solo Raid: a single-player raid added in the Over Zone update, with Mock Battle for free practice, Quick Battle after a first clear, and batteries that upgrade those Harmony Cubes.
- Union Raid and Coordinated Operation: guild-based boss fights, including a five-player co-op where teammates split a boss between them.
- Simulation Room: a roguelite training mode that pays out skill-upgrade materials.
The point newcomers miss is that these modes interlock. Lost Sector hands you a Harmony Cube, Solo Raid hands you the batteries to level it, and that upgraded Cube is what finally pushes your Interception damage into the next reward tier. Skipping one mode quietly throttles the others, so the daily loop is built to keep all five in rotation rather than letting you main a single one.
Version 146.6.9: B-SIDE IDOL brings SSR Mint and rhythm content
Version 146.6.9, the B-SIDE IDOL update, went live on May 14, 2026 and headlines with a new SSR support unit alongside returning collab banners. It follows the 3.5th Anniversary build from April 2026, which centered on the Lights of Hope tour and Anis: Star.
- SSR Mint joins via Special Recruit. She is a Supporter from Tetra Line carrying the Iron Code and the rocket launcher Coyly Star, and she swaps between buffing and healing allies depending on her Burst state. Her banner runs from May 14 to June 4, 2026 at a 2% rate-up chance.
- EVE and Raven banners rerun. The Stellar Blade collaboration units return for players who missed the original MEMORIES TELLER event.
- Rhythm and idol content expands. The update adds the TRACING THE STARS mini-game shop and folds new full-voiced story beats into the Archives.
- Challenge Stage opens in B-SIDE IDOL. Harder boss stages drop development materials for the players already cleared on the standard event track.
- New costume Mint – Fresh Mint arrives with its own Burst cutscene and lobby motion.
The build keeps the Android 7.0 baseline and asks for roughly 448 MB of free space, with another 100 to 500 MB recommended for the post-install cache.
GODDESS OF VICTORY: NIKKE MOD APK features
Because NIKKE is an online, server-validated gacha, the MOD builds in circulation are combat-side mod menus, not resource cheats. They target the part of the game that runs on your device, the real-time shooting and survivability, so you can push past Interception walls and tough Tribe Tower floors without a maxed roster.
God Mode (invincibility)
Your Nikkes stop dying even when a Tyrant-class Interception boss or a Solo Raid boss lands a full hit. In the stock game, a Defender like Noise eventually drops once cover health is gone, forcing a restart and a wasted daily attempt. This matters most on Tribe Tower floors where an element disadvantage already adds 10% incoming damage, since God Mode lets a poorly matched team finish a run it would normally lose.
Damage Multiplier
Nikke output is scaled up so a single Full Burst clears health bars that normally need a built two-B3 rotation. Stock NIKKE locks most of your damage inside that 10-second Full Burst window, so undergeared accounts fail Solo Raid DPS checks. The multiplier skips that gating. One real caution from circulating builds: clearing a stage too fast can trip a battle error, so the safe play is moderate scaling rather than maximum.
Defense Multiplier
Incoming damage is cut sharply, which directly counters the 10% extra damage you eat when fighting a Code you are weak against. In the stock version you would swap to a matching element team or bring a shielder like a Tetra supporter. The mod lets an off-element squad survive Wild content, so you can run your invested Nikkes instead of building a fresh team per boss.
Unlimited Ammo (no reload)
Magazines never empty, which removes the reload downtime that normally interrupts fire. This is most useful on machine-gun and SMG Nikkes that already fire fast but reload slowly, and it mimics what the unit Privaty does in the stock game when paired with long-reload attackers like Scarlet and Modernia. Nonstop fire also keeps the Burst gauge climbing without the gaps a manual reload creates.
Dumb Enemy (Rapture freeze)
Raptures stop shooting back or hold position, so you can line up weak-point hits at your own pace. Stock bosses cycle attack phases and pressure your cover, and shield-gated Raptures force a specific weapon answer. With enemy behavior disabled, those phases never punish you, which turns long Interception fights into a clean damage check.
Heads up before reading the table: the rows below compare the stock GODDESS OF VICTORY: NIKKE build against the combat mod menu, so you can see exactly which on-device limits the MOD lifts and which server-side systems (gems, SSR pulls) it cannot touch.
| Feature | Stock APK | MOD APK |
|---|---|---|
| Nikke survivability | Defenders die when cover health runs out | God Mode keeps the squad alive |
| Damage per Full Burst | Gated to the 10-second Full Burst window | Multiplier clears bars in one window |
| Element disadvantage | +10% incoming damage taken | Defense multiplier offsets the penalty |
| Reload downtime | Magazine empties, fire stops to reload | Unlimited ammo, no reload gap |
| Rapture behavior | Bosses fire back and cycle phases | Dumb Enemy freezes attacks |
| Burst rotation needed | Strict B1 to B2 to B3 order required | Damage scaling reduces reliance on it |
| Gems / SSR pulls | Earned or bought, 4% SSR rate | Server-side, MOD cannot grant these |
Frequently asked questions
Is the GODDESS OF VICTORY: NIKKE MOD APK safe to install?
The mod menu builds are combat tools, not resource hacks, and they run client-side. Treat any modded gacha with caution: use a spare or guest account rather than your main, since these builds typically block Google login and only support guest or transfer-code sign-in. Keep the stock APK ready in case you want your verified progress back.
Will the MOD get my NIKKE account banned?
There is real risk, because NIKKE validates combat results on its servers. Mod builds add a Bypass option to reduce detection, but clearing a stage abnormally fast can still trip a battle error and flag the run. The safer approach is moderate multipliers and a separate account you are willing to lose, never your invested main.
Does the MOD give unlimited gems or free SSR pulls?
No, and any build promising that is misleading. Gems, Advanced Recruit Vouchers, and the 4% SSR pull rate are stored and rolled on SHIFT UP’s servers, so a client-side mod cannot change them. The MOD only affects on-device combat: damage, defense, ammo, and enemy behavior.
Can you clear NIKKE for free without spending?
Yes. The campaign, all five PvE modes, and the Mileage pity system are fully playable free, and free Gems plus event Recruit Vouchers add up over time. Spending speeds up acquiring rate-up SSR units like Mint, but a free-to-play account can build complete Tribe Tower teams across every manufacturer with patience.
What devices run GODDESS OF VICTORY: NIKKE?
The game needs Android 7.0 or newer and around 448 MB of free space, plus another 100 to 500 MB for cache after install. The same account carries across Android, iOS, and the PC client, so you can start a session on phone and continue on desktop without losing progress.